#include <micropolis.h>
Public Attributes | |
| SimSprite * | next |
| Pointer to next SimSprite object in the list. | |
| char * | name |
| Name of the sprite. | |
| int | type |
| Type of the sprite (TRA -- BUS). | |
| int | frame |
Frame (0 means non-active sprite). | |
| int | x |
| X coordinate of the sprite in pixels? | |
| int | y |
| Y coordinate of the sprite in pixels? | |
| int | width |
| int | height |
| int | xOffset |
| int | yOffset |
| int | xHot |
| Offset of the hot-spot relative to SimSprite::x? | |
| int | yHot |
| Offset of the hot-spot relative to SimSprite::y? | |
| int | origX |
| int | origY |
| int | destX |
| Destination X coordinate of the sprite. | |
| int | destY |
| Destination Y coordinate of the sprite. | |
| int | count |
| int | soundCount |
| int | dir |
| int | newDir |
| int | step |
| int | flag |
| int | control |
| int | turn |
| int | accel |
| int | speed |
"", and only used to detect a non-removed non-active sprite (in a non-robust way). Definition at line 985 of file micropolis.h.
1.5.6