MicropolisEngine/src/text.h File Reference

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Enumerations

enum  Stri202 {
  STR202_POPULATIONDENSITY_LOW = 0, STR202_POPULATIONDENSITY_MEDIUM = 1, STR202_POPULATIONDENSITY_HIGH = 2, STR202_POPULATIONDENSITY_VERYHIGH = 3,
  STR202_LANDVALUE_SLUM = 4, STR202_LANDVALUE_LOWER_CLASS = 5, STR202_LANDVALUE_MIDDLE_CLASS = 6, STR202_LANDVALUE_HIGH_CLASS = 7,
  STR202_CRIME_NONE = 8, STR202_CRIME_LIGHT = 9, STR202_CRIME_MODERATE = 10, STR202_CRIME_DANGEROUS = 11,
  STR202_POLLUTION_NONE = 12, STR202_POLLUTION_MODERATE = 13, STR202_POLLUTION_HEAVY = 14, STR202_POLLUTION_VERY_HEAVY = 15,
  STR202_GROWRATE_DECLINING = 16, STR202_GROWRATE_STABLE = 17, STR202_GROWRATE_SLOWGROWTH = 18, STR202_GROWRATE_FASTGROWTH = 19
}
enum  MessageNumber {
  MESSAGE_NEED_MORE_RESIDENTIAL = 1, MESSAGE_NEED_MORE_COMMERCIAL, MESSAGE_NEED_MORE_INDUSTRIAL, MESSAGE_NEED_MORE_ROADS,
  MESSAGE_NEED_MORE_RAILS, MESSAGE_NEED_ELECTRICITY, MESSAGE_NEED_STADIUM, MESSAGE_NEED_SEAPORT,
  MESSAGE_NEED_AIRPORT, MESSAGE_HIGH_POLLUTION, MESSAGE_HIGH_CRIME, MESSAGE_TRAFFIC_JAMS,
  MESSAGE_NEED_FIRE_STATION, MESSAGE_NEED_POLICE_STATION, MESSAGE_BLACKOUTS_REPORTED, MESSAGE_TAX_TOO_HIGH,
  MESSAGE_ROAD_NEEDS_FUNDING, MESSAGE_FIRE_STATION_NEEDS_FUNDING, MESSAGE_POLICE_NEEDS_FUNDING, MESSAGE_FIRE_REPORTED,
  MESSAGE_MONSTER_SIGHTED, MESSAGE_TORNADO_SIGHTED, MESSAGE_EARTHQUAKE, MESSAGE_PLANE_CRASHED,
  MESSAGE_SHIP_CRASHED, MESSAGE_TRAIN_CRASHED, MESSAGE_HELICOPTER_CRASHED, MESSAGE_HIGH_UNEMPLOYMENT,
  MESSAGE_NO_MONEY, MESSAGE_FIREBOMBING, MESSAGE_NEED_MORE_PARKS, MESSAGE_EXPLOSION_REPORTED,
  MESSAGE_NOT_ENOUGH_FUNDS, MESSAGE_BULLDOZE_AREA_FIRST, MESSAGE_REACHED_TOWN, MESSAGE_REACHED_CITY,
  MESSAGE_REACHED_CAPITAL, MESSAGE_REACHED_METROPOLIS, MESSAGE_REACHED_MEGALOPOLIS, MESSAGE_NOT_ENOUGH_POWER,
  MESSAGE_HEAVY_TRAFFIC, MESSAGE_FLOODING_REPORTED, MESSAGE_NUCLEAR_MELTDOWN, MESSAGE_RIOTS_REPORTED,
  MESSAGE_STARTED_NEW_CITY, MESSAGE_LOADED_SAVED_CITY, MESSAGE_SCENARIO_WON, MESSAGE_SCENARIO_LOST,
  MESSAGE_ABOUT_MICROPOLIS, MESSAGE_SCENARIO_DULLSVILLE, MESSAGE_SCENARIO_SAN_FRANCISCO, MESSAGE_SCENARIO_HAMBURG,
  MESSAGE_SCENARIO_BERN, MESSAGE_SCENARIO_TOKYO, MESSAGE_SCENARIO_DETROIT, MESSAGE_SCENARIO_BOSTON,
  MESSAGE_SCENARIO_RIO_DE_JANEIRO, MESSAGE_LAST = 57
}


Detailed Description

Identification numbers for texts.

Definition in file text.h.


Enumeration Type Documentation

String numbers of messages.

Enumerator:
MESSAGE_NEED_MORE_RESIDENTIAL  More residential zones needed.
MESSAGE_NEED_MORE_COMMERCIAL  More commercial zones needed.
MESSAGE_NEED_MORE_INDUSTRIAL  More industrial zones needed.
MESSAGE_NEED_MORE_ROADS  More roads required.
MESSAGE_NEED_MORE_RAILS  5: Inadequate rail system.
MESSAGE_NEED_ELECTRICITY  Build a Power Plant.
MESSAGE_NEED_STADIUM  Residents demand a Stadium.
MESSAGE_NEED_SEAPORT  Industry requires a Sea Port.
MESSAGE_NEED_AIRPORT  Commerce requires an Airport.
MESSAGE_HIGH_POLLUTION  10: Pollution very high.
MESSAGE_HIGH_CRIME  Crime very high.
MESSAGE_TRAFFIC_JAMS  Frequent traffic jams reported.
MESSAGE_NEED_FIRE_STATION  Citizens demand a Fire Department.
MESSAGE_NEED_POLICE_STATION  Citizens demand a Police Department.
MESSAGE_BLACKOUTS_REPORTED  15: Blackouts reported. Check power map.
MESSAGE_TAX_TOO_HIGH  Citizens upset. The tax rate is too high.
MESSAGE_ROAD_NEEDS_FUNDING  Roads deteriorating, due to lack of funds.
MESSAGE_FIRE_STATION_NEEDS_FUNDING  Fire departments need funding.
MESSAGE_POLICE_NEEDS_FUNDING  Police departments need funding.
MESSAGE_FIRE_REPORTED  20: Fire reported !
MESSAGE_MONSTER_SIGHTED  A Monster has been sighted !!
MESSAGE_TORNADO_SIGHTED  Tornado reported !!
MESSAGE_EARTHQUAKE  Major earthquake reported !!!
MESSAGE_PLANE_CRASHED  A plane has crashed !
MESSAGE_SHIP_CRASHED  25: Shipwreck reported !
MESSAGE_TRAIN_CRASHED  A train crashed !
MESSAGE_HELICOPTER_CRASHED  A helicopter crashed !
MESSAGE_HIGH_UNEMPLOYMENT  Unemployment rate is high.
MESSAGE_NO_MONEY  YOUR CITY HAS GONE BROKE!
MESSAGE_FIREBOMBING  30: Firebombing reported !
MESSAGE_NEED_MORE_PARKS  Need more parks.
MESSAGE_EXPLOSION_REPORTED  Explosion detected !
MESSAGE_NOT_ENOUGH_FUNDS  Insufficient funds to build that.
MESSAGE_BULLDOZE_AREA_FIRST  Area must be bulldozed first.
MESSAGE_REACHED_TOWN  35: Population has reached 2,000.
MESSAGE_REACHED_CITY  Population has reached 10,000.
MESSAGE_REACHED_CAPITAL  Population has reached 50,000.
MESSAGE_REACHED_METROPOLIS  Population has reached 100,000.
MESSAGE_REACHED_MEGALOPOLIS  Population has reached 500,000.
MESSAGE_NOT_ENOUGH_POWER  40: Brownouts, build another Power Plant.
MESSAGE_HEAVY_TRAFFIC  Heavy Traffic reported.
MESSAGE_FLOODING_REPORTED  Flooding reported !!
MESSAGE_NUCLEAR_MELTDOWN  A Nuclear Meltdown has occurred !!!
MESSAGE_RIOTS_REPORTED  They're rioting in the streets !!
MESSAGE_STARTED_NEW_CITY  45: Started a New City.
MESSAGE_LOADED_SAVED_CITY  Restored a Saved City.
MESSAGE_SCENARIO_WON  You won the scenario.
MESSAGE_SCENARIO_LOST  You lose the scenario.
MESSAGE_ABOUT_MICROPOLIS  About micropolis.
MESSAGE_SCENARIO_DULLSVILLE  50: Dullsville scenario.
MESSAGE_SCENARIO_SAN_FRANCISCO  San Francisco scenario.
MESSAGE_SCENARIO_HAMBURG  Hamburg scenario.
MESSAGE_SCENARIO_BERN  Bern scenario.
MESSAGE_SCENARIO_TOKYO  Tokyo scenario.
MESSAGE_SCENARIO_DETROIT  55: Detroit scenario.
MESSAGE_SCENARIO_BOSTON  Boston scenario.
MESSAGE_SCENARIO_RIO_DE_JANEIRO  57: Rio de Janeiro scenario.
MESSAGE_LAST  Last valid message.

Definition at line 96 of file text.h.

enum Stri202

String numbers of score card.

Enumerator:
STR202_POPULATIONDENSITY_LOW  Low.
STR202_POPULATIONDENSITY_MEDIUM  Medium.
STR202_POPULATIONDENSITY_HIGH  High.
STR202_POPULATIONDENSITY_VERYHIGH  Very High.
STR202_LANDVALUE_SLUM  Slum.
STR202_LANDVALUE_LOWER_CLASS  Lower Class.
STR202_LANDVALUE_MIDDLE_CLASS  Middle Class.
STR202_LANDVALUE_HIGH_CLASS  High.
STR202_CRIME_NONE  Safe.
STR202_CRIME_LIGHT  Light.
STR202_CRIME_MODERATE  Moderate.
STR202_CRIME_DANGEROUS  Dangerous.
STR202_POLLUTION_NONE  None.
STR202_POLLUTION_MODERATE  Moderate.
STR202_POLLUTION_HEAVY  Heavy.
STR202_POLLUTION_VERY_HEAVY  Very Heavy.
STR202_GROWRATE_DECLINING  Declining.
STR202_GROWRATE_STABLE  Stable.
STR202_GROWRATE_SLOWGROWTH  Slow Growth.
STR202_GROWRATE_FASTGROWTH  Fast Growth.

Definition at line 68 of file text.h.


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